I see your point, personally I'd like it if supplies were more valuable but you could keep them between quests, moving the managing part from "how many do I want to buy" to "should I use this potion now or save it for later?" ![]() But I can understand why they wouldn't do that. ![]() The fact that this struggling manor is always fully stocked with tons of supplies seems a bit silly. I'd prefer to have it somewhat randomized. If anything, they're overly generous with the amount of supplies they allow you to purchase. What's the point? It takes away another aspect of careful planning from the game that works perfectly fine as is. Just always buy max everything and reuse what you don't use in that run. If you got your money back or kept your provisions, there'd never be any decisionmaking involved. Publicado originalmente por RedBeard:Aside from story reasons for it, the design reason would be because they expect you to carefully choose your provisions and punish you for being overly cautious and purchasing too many provisions.
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